Feb 212003
 

IMPs·E/W vul·Dealer N·Lead A
jdonn N
Spades 7 5 3
Hearts A J T 7 5 2
Diamonds K 5 3
Clubs 2
sheu W
Spades K 8 6
Hearts K Q 6 3
Diamonds Q 7 4
Clubs T 9 6
NSWE
lornic E
Spades A Q 9
Hearts 8 4
Diamonds A 9
Clubs Q J 8 5 4 3
Maestro S
Spades J T 4 2
Hearts 9
Diamonds J T 8 6 2
Clubs A K 7

WestNorthEastSouth
23Pass
3NTPassPassPass

 

Too lazy to write a full hand today, but a small squib to whet the appetite, say, a four-trick* defensive compression play.

Gee’s partner, once again, is the fortunate Josh Donn. His 2D opener is multi, showing either a major suit weak two-bid or a strong balanced hand. East makes a pretty usual 3C overcall, and West bids an aggressive notrump game.

Josh leads the heart ace, Gee dropping the 9, and continues the suit as Gee discards a club and declarer wins the king. East plays a club; Gee wins the king and surveys the territory. What to play, what to play? Once the clubs are established declarer will have at least nine tricks: four clubs, two hearts (being marked with the queen of hearts on the play, not to mention the bidding), a diamond, and two spades. No hearts left, so that’s out. Spade into the AQ doesn’t look too promising. Ummm…

Cash the other club. Yeah, that’s the ticket.

*Only a two-trick compression if declarer ducks in diamonds, playing North for Kx or Kxx, and blocks the suit.

 Leave a Reply

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>